You can run TransData with no parameters to get a list of commands. Running TransDataĭownload and install TransData by following these instructions. TransData uses extensions just as the core game does, so any new items you've created in a mod will show up in the appropriate tables. TransData is particularly useful for modders, who need both table outputs and simulations. For example, TransData can simulate a game session and output the number of Phobos dreadnought spawned in a game. I use it a lot to output tables of game elements (such as weapon types) but I also use it to simulate entire game sessions. TransData can crack open the game definitions (stored in XML and TDB files) and output them in various human-readable formats.īecause TransData has a full version of the game engine, it can serve many functions. And, Thank You to everyone that got involved in this thread. TransData is a command-line version of the Transcendence game engine. EDIT : I experimented on the collection folder contents - it worked there as well, but still required the TransData.exe to be in the same folder. Instead of keeping a separate design document, why not just output weapon properties straight out of the game itself?Īnd that's how TransData was born. The solution, of course, was obvious: the weapon definitions are stored in the game itself. And once the design document was out of date, it was useless to me. There were too many items and too many changes. At first I just kept the design document up to date, but eventually the system fell apart. Whenever I needed to design a new ship I just consulted the design document and picked an appropriate weapon.Īnd then I added more weapon types. KTAG -> TRASDATA instructions and everything needed to redo it. A long time ago, when Transcendence was a tiny game with only a dozen weapon types, I kept a design document describing each weapon and its properties.
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